See the "arguments" chapter for further usage examples. Thats it, the rotor should turn by 90° now. Part "MyRotor" means we want to turn the rotor named "MyRotor".ħ. The first part "90" means we want 90° turns. In the command argument, enter "90 MyRotor". Configure the first button to "Run" the "TurnIt" progammable block. Lets call that programmable block "TurnIt" for now, although the name doesn't really matter.ĥ. Download the script from Steam Workshop and copy it into a programmable block. Remember, if you hold CTRL and click inside a slider, you can enter exact values.ģ. Set the rotors upper limit and lower limit to exactly 0°. Also, it is not limited to one specific rotor: you can rotate any rotor with only one programmable block, provided you know the name of the rotor and the programmable block has access to the rotor (must be on the same ship & ownership must be correct)ġ. You can also do -90°,-45°, -10° to reverse the direction. This version is much more flexible, you can do 90°, 45°, 10°, whatever you desire. The script used in the Vendetta Battleship can do only thing - rotate one specific rotor by 90° degrees whenever run. I'm sure you will find many other potential uses for this script. I used a simpler version of this to build the Gatling Grav Gun on my Vendetta Battleship, which required precise 90° turns to fire safely. Second button click will bring it to 180°, third to 270° and fourth will bring it back to 0°. If the rotor is initially at 0°, you can go to 90° with one button click. Using this script, you can accurately rotate a rotor by exactly 90 degrees - or 45° or 30° or whatever you desire.įor example, you can use it for 90° turns.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |