Whether doing multi-body or top-down I break up into logical sub-assemblies.įor the top-down you have a choice of a common origin for all components or model each part with an origin relative to the previous part and use the usual existing symmetry.īut let's get back to the "Scrolling has become a pain" statement.Īre you doing bottom-up (one ipt per part) or are you doing multibody? Part (*.ipt files) or Bodies in one single ipt file? I have watched many of your videos, so I am learning, but thought the TOP-Down approach might help, but I do also some issues with that in what I want to am copying aircraft plans, and have created them from the bottom up, but as you can imagine, there are a lot of parts and scrolling has become a pain. If they do create parts, there are usually on the same plane. I have watched videos believing that from their title about creating parts in assemblies would help, but the majority are about constraints and importing parts. I am copying aircraft plans, and have created them from the bottom up, but as you can imagine, there are a lot of parts and scrolling has become a pain. Theoretically, I shouldn't have to use the Ground and Root, unless there is something fundamentally wrong with something. You can see that for the Assembly and Part_2, the YZ planes are selected. I am attaching a screen shot of the YZ work planes. Having the same plane visible for the part and Assembly and hovering over them in the tree calls the mout as the same but a 90 degrees. Huh? I thought XZ, YZ and XY work planes were the same though out. Going a little further I created component parts with the same coordinate work planes, and again each are 90 degrees to one another. If I understand you correctly, when you open the Test.iam Assembly, you are seeing the work planes for the parts origin XZ and the assembly origin XZ work plane ON the same plane? Theoretically, that how it should be.
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